Clash of Titans
...is an unofficial conversion-in-progress of the classic Avalon Hill board game TITAN.
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Lots of stuff remains to be implemented.
Click here to play
or Download the zip file
Tip... while playing, press H to see a list of hotkeys.
Valley Games has re-released this classic board game with all-new artwork!
What is Titan?
Overview
- Titan is a fantasy board game for 2-6 players.
- Each player has legions of monsters that they move around.
- Fresh monsters can only be recruited when a legion moves.
- Each player has a special character called a "Titan". A "Titan" represents the player themselves.
Winning
- You win the game by killing all opposing Titans.
- If a player loses their Titan they are knocked out of the game. (Usually it is a secret where your Titan is.)
Starting Your Turn
- To kick off your turn, click the “roll the dice” button in the screen’s lower right area.
- This single die roll is used for every legion you control (this turn).
- You must move at least one legion per turn.
The Map
- The map is divided into various "lands".
- Normally, a land can't hold more than one legion.
- The map uses an arcane movement system reminiscent of the game Parcheesi which originated in 500 BC.
- When playing Clash of Titans, your PC does the tedious work of plotting movement paths. So all you have to do is simply click on a legion to see where it can go, then click on the destination of choice (A/B/C).
Recruiting
- Whenever a legion moves, it is eligible to recruit another monster. The legion must contain the right type of monster for that land.
- Click on any empty land to view it's recruiting tree. The number of arrows indicates the number required to recruit a better monster.
- When a legion has moved and is able to recruit, the available monsters are shown beside it in the upper right screen area. Simply click on the monster you want to recruit.
Splitting
- Legions containing 7 monsters are full, and cannot recruit additional monsters.
- However, they can be split into two smaller legions.
- Splitting occurs at the start of your turn, before rolling the dice.
- Splitting lets you create additional legions and recruit better monsters.
Combat
- Battle ensues when a player deliberately moves their legion onto an enemy legion.
- A monster’s combat rating is based on the two numbers under it's portrait. Higher numbers are better. A quick way to rate the monster is to multiply the two numbers together.
- The defending player can often recruit mid-battle, improving their chances.
- The attacking player can sweeten their odds by summoning an angel from another legion.
- Whoever wins the battle increases their Titan's point score.
- Every 100 points, they get another angel, and their Titan's combat strength increases.
- (Currently, there is no Ai for the battles, in the meantime you can use the 'autoresolve' feature....)
Tips
- Keep an eye on the text box to the lower right. Often it will remind you what to do.
- Type ‘H’ to bring up a list of hotkeys.
- On your first turn only, you can reroll the dice if you want.
- You can take back moves, and unrecruit monsters. The “undo” button is enabled whenever an “undo” is available.
- To annoy your enemies, put a stack right in front of a bunch of their stacks. If your stack is strong enough to defend itself, it will create a heinous logjam and prevent opponents from recruiting.
- Don't split a stack until it is full (size 7).
- If your Titan reaches 400 power, he can teleport onto any enemy stack by rolling a 6!
Links
Colossus: A fully working TITAN implementation by someone else. Has many advanced features.
Updates....
Jan 7-21: battlemap Ai in progress, not yet activated.
Meanwhile....
- Mainmap: AI correctly recruits gorgons instead of 3rd cyclops when behemoth/serpent absent from titan stack.
- Battlemap: hiding dice when remove casualties.
- Battlemap: rotation is now animated, triggered when selecting battlemap orientation in custom battle screen or when teleporting into battle.
- Battlemap: right-clicking offmap monster before battle starts no longer causes crash.
- Battlemap: at start of any movement phase, redisplaying monster legal moves even when monster was previously selected.
Dec 11-Jan 6: MILESTONE 3/4: Battlemap interface complete.
Nov 9-Dec 10: MILESTONE 2/4: Mainmap Ai, additional mainmap UI features.
Oct-Nov8: MILESTONE 1/4: Main map UI.